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Detecting collision java lwjgl6/25/2023 ![]() ) and can easily take a year to implement.īut this of course depends on the specific and stated requirements that the engine must fulfill. In the latter cases you need some sort of constraint solver, where you formulate all forces and impulses as system of inequalities and solve them with proven mathematical methods.īut please be aware that writing a sophisticated physics engine from scratch naturally requires a firm understanding of physics (force vs. Or do you need more advanced features such as joints and constraints and really 3D? Or do you want to have rotating things with inertia, but still in 2D? So, do you want to implement 2D Pong where you just check whether some ball hits some wall or the paddle? Secondly, how you write your own physics engine totally depends on your gameplay design, which ultimately dictates how sophisticated your physics engine should need to be and what features it must have.Įven if you have 3D rendering, your physics gameplay could still be 2D. ![]() Luckily for you a physics engine has little to do with LWJGL or OpenGL.
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